Posts tagged with: Flash

Camera and Flash to be separated in iPhone 4S?

iPhone 4’s Camera is still one of the best in Mobile Phone market, no doubt the picture quality is the best. But one of the weakest point of the camera is the flash. Although Flash helped in night/dark photography on iPhone 4, but it almost always overexpose the picture or cause the photo to have a very white patch in the top area of the photo.

Thus the next iPhone, iPhone 4S or iPhone 5 is rumored to have Camera and Flash separated, thus to reduce the overexposure and hopefully take better night photos. Below is a mock up of iPhone 4S with Camera and Flash separated by Apple.pro.


Adobe Flash Video viewable on iOS, Android and even Internet TVs

Built on Flash Media Server, you will soon be able to watch flash videos on iOS devices like iPad, iPhone and iPod Touch which do not and will not support Flash. Mobile platform like Android and Internet TVs support Flash Video playing now, but the performance is not too good, and it drains battery from mobile devices.

Using HTTP Dynamic Streaming Technology, video streams will be readable and playable by mobile devices and performance will be better and automatically change the bit rate of video depending network speed.


YouTube HTML 5 Web App

Google have just launched their new YouTube Web App in HTML 5. This will ensure that any mobile phone including Apple iPhone will be able to access YouTube on their mobile, also showing Google’s support on HTML 5 as their web platform. We have seen Google’s Android supporting Flash, but the performance is not that optimized yet. So with the new YouTube HTML 5 Web App, it is going to be benefiting both iPhone and other mobile users.

To Add YouTube Web App to your Home Screen for iPhone, go to YouTube.com on your mobile safari, press the ‘+’ button on the bottom of the Mobile Safari and select “Add This to Home Screen”

Overall the feel of the YouTube Web App is very good, it is as smooth as the YouTube App that we have on our iPhone, it is even better as I feel that it will be more up to date. Search and browsing of the YouTube is very easy, you can search for video or browse the most popular video.

The video played very smoothly and honesty, I like the Web App more than the native YouTube App in iPhone, so please “download” this app! You won’t regret, you will enjoy your youtube experience more on iPhone or any other smartphone around.


Opera kind of agree with Jobs on Flash issues

After all the big stories on Steve Jobs and Microsoft on Flash, and how it will not be the future of web, Opera Product Analyst Phillip Grønvold agrees too.

Opera’s Product Analyst Phillip Grønvold spoke to TechRadar, Flash is the essential to the current web, but it won’t be the future of the web.

He said:

Today’s internet content is dependant on Flash. If you remove Flash you do not have today’s internet. But at Opera we say that the future of the web is open web standards and Flash is not an open web standards technology…

But flash as a video container makes very little sense for CPU, WiFi battery usage etcetera – you can cook an egg on [devices] once you start running Flash on them and there’s a reason for that…

For some reason it’s not part of the fabric of the web currently and Flash either needs to include itself in the future of the web and open web standards or its technology is going to be consistently under attack from all sides as the open web standard movement grows further and further.

I kind of agree with Phillips that, yes Flash is the used almost in every part of the web now, but after the launch of iPad, we slowly see everyone converting to HTML5. I would say more and more website will be converting, and HTML5 is really the way to go.


Adobe respond to Steve Jobs comment by giving each employee Android phone with Flash

Following the recent slam from Apple’s CEO Steve Jobs on why iPhone will not accept Flash into its platform, Adobe will be giving out to employee Android Phone loaded with Flash.

Adobe have mentioned to Cnet that they will be giving out to employee Android phone ranging from various HTC phones to Nexus One. Not only Android Phones will be given out, they will also ensure Flash can be loaded or are loaded before handing over to their staff.

Adobe is actually not the first company to do things like this, Google has a culture of giving out their Google’s Android phones to their staff as a practice.


Microsoft and Google both agree with Steve, HTML5 is the way to go

Just 1 day after Steve Jobs comment on Flash and HTML5, and why iPhone and iPad is only going to support HTML5, Microsoft also agreed with Jobs on HTML5  is the future of Web

Google’s Youtube is slowly shifting it focus to HTML5, as it is slowly stepping out from beta testing, Microsoft too, mentioned that Flash is not stable and is not optimized for Mobile Devices.

General Manager for Internet Explorer, Dean Hachamovitch virtually repeated one of Job’s 6 pillars of no Flash in iPhone OS:

Flash reliability, security, and performance are not as good as Microsoft would like them.

But not long after Steve Jobs’ comment on Flash, Adobe’s CEO replied to Jobs’ comment :

If flash is the number 1 reason that Mac crash, which I’m not aware of, it has as much to do with Apple Mac OS.

Seems only only Adobe thinks so, as Microsoft also thinks that Reliability of Flash is not as good as they would like to have.


Steve Jobs responses on why Flash is not fit to be in iPhone

Steve Jobs finally wrote an official letter responding to why Flash is not coming to iPhone, never.

Apple’s Co-Founder/CEO Steve Jobs just published a long letter, 6 problem of Flash and why he don’t think he will ever put flash in iPhone.

6 Points of Steve Jobs:

  1. Flash is not an OPEN standard, it is proprietary product, whereas Apple’s push for HTML5 is actually a open web standard which is supported not only by Apple, but also Google, Nokia, Palm and even RIM(Blackberry)
  2. Flash Video, although video sharing sites like Youtube and Vimeo uses flash to stream to users, but H.264 is actually the up and coming standard for streaming video, consuming less power and processing power.
  3. Adobe claimed that Apple cannot play flash games, but Apple’s App Store have the largest game collection in any platform to day.
  4. Flash did not perform well on mobile devices, although Adobe promise on shipping “mobile-friendly” flash, but it is no where to be seen
  5. Battery life greatly shorten due to the flash’s power hunger.
  6. Flash is not built for touch, rolling over features on flash site ain’t really relevant to touch based devices like iPhone and iPad.

Full post of Steve Jobs comment on Flash not coming to iPhone :

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010