Monthly Archives: April 2010

Steve Jobs responses on why Flash is not fit to be in iPhone

Steve Jobs finally wrote an official letter responding to why Flash is not coming to iPhone, never.

Apple’s Co-Founder/CEO Steve Jobs just published a long letter, 6 problem of Flash and why he don’t think he will ever put flash in iPhone.

6 Points of Steve Jobs:

  1. Flash is not an OPEN standard, it is proprietary product, whereas Apple’s push for HTML5 is actually a open web standard which is supported not only by Apple, but also Google, Nokia, Palm and even RIM(Blackberry)
  2. Flash Video, although video sharing sites like Youtube and Vimeo uses flash to stream to users, but H.264 is actually the up and coming standard for streaming video, consuming less power and processing power.
  3. Adobe claimed that Apple cannot play flash games, but Apple’s App Store have the largest game collection in any platform to day.
  4. Flash did not perform well on mobile devices, although Adobe promise on shipping “mobile-friendly” flash, but it is no where to be seen
  5. Battery life greatly shorten due to the flash’s power hunger.
  6. Flash is not built for touch, rolling over features on flash site ain’t really relevant to touch based devices like iPhone and iPad.

Full post of Steve Jobs comment on Flash not coming to iPhone :

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.


Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010

Flash 10.1 “Gala” runs lighter on Mac now

Adobe have released a preview version of  Flash 10.1 codenamed Gala for Mac, to make use of hardware acceleration support.

What it actually means is that Flash Player 10.1 supports H.264 video decoding onMac OS X 10.6.3, taking advantages of hardware acceleration support for 3rd party which Apple have just released.


Hardware video decoding allows Flash Player to offload H.264 video decoding tasks from the CPU to deliver smooth, high quality video with minimal overhead, improving video playback performance, reducing system resource utilization, and extending battery life

So which hardwares are supported for this version of flash player:

– MacBooks shipped after January 21st, 2009
– Mac Minis shipped after March 3rd, 2009
– MacBook Pros shipped after October 14th, 2008
– iMacs which shipped after the first quarter of 2009

Thus NVDIA Geforce 9400M, Gefore 320M and Gefore GT 330M are all being support.

Download “Gala” here! Please note that Adobe Flash Player 10.1 is still a preview, not a released product.

5 things you need to know if you are still wondering should you switch to mac

Apple’s Mac sales has been up in recently years, mostly due to the success of iPhone. There are more and more iPhone users each day, and the numbers are still growing. It is true that iPhone has been pushing Mac’s sales, as most iPhone users have great experience using their iPhone.

But some are still wondering if they should switch to Mac, they are worried about many things when switching to mac. Here’s 5 things you need to know if you are still wondering should you switch.

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Apple Annual WWDC to be held from June 7 to 11

Apple announced that its Annual Worldwide Developer Conference will be held from June 7 to June 11. New iPhone will be expected to be announced during the WWDC.

It will cover Apple’s first ever iPad development sessions, iPhone OS 4.0 hands-on labs and Mac OS X core technology labs. This years WWDC will focus on providing content for developers across five key technology – Application Framworks, Internet & Web, Graphics and Media, Developer Tools and Mac OS Core.

Session offered :

  • Application Frameworks: Implementing Local and Push Notifications; Future Proofing Your App; Understanding Foundation; What’s New in Foundation for iPhone OS 4; Advanced Cocoa Text Tips and Tricks; API Design for Cocoa and Cocoa Touch; Advanced Gesture Recognition; Integrating Ads with iAd; Building a Server-driven Personalized User Experience; Using Core Location in iPhone OS 4; and Calendar Integration with Event Kit.
  • Internet & Web: Delivering Audio and Video Using Web Standards; Getting the Most Out of Safari Integrated Developer Tools; Using HTML5 Local Data Storage; Adding Touch and Gesture Detection to Webpages on iPhone OS; and Creating Info Graphics with Standard Web Technologies.
  • Graphics & Media: OpenGL ES Tuning & Optimization; OpenGL ES Shading & Advanced Rendering; OpenGL ES Overview for iPhone OS; OpenGL for Mac OS X; Game Design and Development for iPhone OS; Introduction to Game Center; Setting Up Games on Game Center; Game Center Techniques; Core Animation in Practice; Discovering AV Foundation; Editing Media with AV Foundation; and Advances in HTTP Live Streaming.
  • Developer Tools: Developer Tools Overview; Designing Apps with Interface Builder; Working Effectively with Objective-C on iPhone OS; Mastering Core Data; Advanced Objective-C and Garbage Collection Techniques; Advanced Performance Analysis with Instruments; Mastering Xcode for iPhone Development; and Adopting Multitasking on iPhone OS.
  • Core OS: Network Apps for iPhone OS; Core OS Networking; Creating Secure Apps; Developing Apps that Work with iPhone OS Accessories; I/O Kit Device Drivers for Mac OS X; and Simplifying Networking Using Bonjour.

To register, please visit Apple’s WWDC 2010 website

Apple is also expected to be announcing their fourth-gen iPhone which has been recently leaked during the WWDC.

Windows Live Messenger finally coming to iPhone?

Everyone is waiting for Windows to launch their Live Messenger on iPhone, and finally it is coming!

And it looks very neat and nice, even better than the desktop version. It looks like most other IM, but seems like there are other features such as Photo sharing, and some social streams for users.

Looks cool ya? There are no release date for this App yet, but from the looks it is close to finishing… Stay tuned in for more updates on this App! [Neowin]

New Macbook Pro i7 too hot for your lap!

Reports on heats issues for new Macbook Pro i7, it might be too hot for your lap!

PC Authority AU reports that the new Macbook Pro deign ain’t as good as dissipating CPU heat compare to other laptops with the similar hardware. The new Core i7 Macbook Pro ran up to 100 degrees when running Cinebench testing, while a similar hardware Fujitsu laptop ran almost 20 degrees cooler! The temperature are tested on both Mac OS X and Windows, but the temperature ain’t very different, it is hot!

It is a problem for me as the Macbook Pro 2009 is hot when running CPU-heavy programs like Flash or iMovies, it is almost too hot for my lap, what do you think?

Apple’s Macbook fourth in Laptop Reliability

Apple are known for their build quality, anyone who have touched and seen Macbook Pro will feel it is nicely built. But how reliable is it?

Apple is ranked 4th in the recent released Laptop Reliability report from SquareTrade.

Yes, Apple is ranked 4th of the list, but if you look at the percentage. It is not very healthy as it means for every 5 Apple Macbook (Pro) sold by Apple, 1 will actually malfunction. But Apple have one of the better malfunction rates, thanks to their good QA. So better think twice when you are buying a Macbook, if you need to bring it out often, else iMac’s Malfunction rate will definitely be lower!

What price to pay for iPhone HD prototype? Not $5000, but a raid.

No, the price is not just $5000, Gizmodo’s editor’s house was raid by police and his computers, iPad and storage were all seized for investigation.

Search Warrant was issued to Jason Chen, not only police searched his house and car, they even seized his computers!

Quite a few equipments of his were seized, stuff like Macbook Pro, iPad, iPhone, some external hard disks, flash drives. I’m sure Jason was shocked when he return home to find policemen in his house and searching it.

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